Informal Learning among Teenagers through Video Games

a Qualitative Analysis of Experiences, Game Modes and Didactic Benefits

  • Milan Matijević University of Zagreb, Faculty of Teacher Education
  • Tomislav Topolovčan University of Zagreb, Faculty of Teacher Education
Keywords: digital media, informal learning, teenagers, video games, qualitative analysis

Abstract

The paper analyzes the positive effects of video games on teen development and on teenagers' informal learning. The participants in the research were teenagers. The analysis and interpretation of games and
explanations of their pedagogical merit indicate that players recognize their value for informal learning. Latent characteristics of video games include positive elemests such as taking responsibility, teamwork, sense of belonging, creativity, multiculturalism, personal virtues and values, emotion management, learning new information and skills, motor skills development and professional orientation. In that respect, it is possible to conclude that gaming may help in the development of certain abilities important for informal as well as formal learning in today's digital age.

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Author Biographies

Milan Matijević, University of Zagreb, Faculty of Teacher Education

Full professor. Zagreb, Croatia. E-mail: milan.matijevic@ufzg.hr.

Tomislav Topolovčan, University of Zagreb, Faculty of Teacher Education

Research Associate. Zagreb, Croatia. E-mail: tomislav.topovcan@ufzg.hr.

Published
2019-03-26
How to Cite
Matijević M., & Topolovčan T. (2019). Informal Learning among Teenagers through Video Games. Journal of Elementary Education, 12(1), 1-25. https://doi.org/10.18690/rei.12.1.1-25.2019
Section
Scientific Articles