Interactive effects of acolour wheel motion game on pupils’ cognitive development in graphic arts

Keywords: Colour, Creative Arts, Game, Gender, Graphic arts

Abstract

Games can be instruments for fun and competition globally. However, despite their relevance for instruction, the awareness of key games and their use have not been significantly established. Therefore, the study investigates the interactive effects of colour wheel motion games on pupils' cognitive development in the field of graphic arts. The study included a pre-test and a post-test. The sample comprised 50 pupils: 25 boys and 25 girls. Two research hypotheses were tested. Findings revealed a significant difference between groups (experimental and control) and gender (boys and girls). Nevertheless, the use of the Colour Wheel Motion Game for learning was recommended for all pupils in secondary schools in Nigeria.

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Author Biographies

Micheal Olubunmi Odewumi, University of Ilorin, Faculty of Education

Ilorin, Nigeria.

Adekunle Olusola Otunla, Afe Babalola University

Ado-Ekiti, Nigeria. E-mail: otunlaao@abuad.edu.ng

Tayo Abass Bada, Obafemi Awolowo University

Ile-Ife, Osun State Nigeria. E-mail: badatayo2@yahoo.com

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Published
2020-07-08
How to Cite
Olubunmi OdewumiM., Olusola OtunlaA., & Abass BadaT. (2020). Interactive effects of acolour wheel motion game on pupils’ cognitive development in graphic arts. Journal of Elementary Education, 13(2), 153-168. https://doi.org/10.18690/rei.13.2.153-168.2020
Section
Scientific Articles