Gaming for Introducing Social Challenges and Responsibility to Young People

  • Igor Perko
  • Zoraida Mendiwelso-Bendek
Keywords: young people, social challenges, gaming, learning, competence building, social responsibility

Abstract

Gaming has the potential to support the development of young people’s capabilities in social responsibility (SR) and, at the same time, represents a threat of developing undesired behaviour patterns. Successful integration of gaming in the lives of young people requires a systemic approach, which, to the best of our knowledge, hasn’t been provided in the literature. We provide insight into this issue. In this paper, multiple methods are used. To elaborate the backgrounds on the gaming’s effects and social behaviour, the literature is analysed. To assess the state-of-the art of young people characteristics, their pressing social challenges and gaming evaluation reports are analysed. The synthesis is provided and placed in the context with social responsibility properties using system dynamics. Gaming concepts, appropriate for education for SR, and relationships between young people's challenges and the players in the gaming environment in SR terms are proposed. Currently, the loop of games development is negatively propelled by the short-term games demand. We propose effective feedback loops, linking young people and their social environment, using a SR tool set to provide demands to the game providers. The experience will support the games developers to design socially constructive games, aiming to develop the desired skills and competencies in social transformation processes of young people toward SR. The proposed model provides merely an overview model, designed by the literature review and state-of-the-art analysis. To fully understand the games’ effects on young people, a more detailed analysis is required.

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Author Biographies

Igor Perko

University of Maribor, Faculty of Economics and Business, Slovenia
E-mail: igor.perko@um.si

Igor Perko is an assistant professor at the University of Maribor, Faculty of Economics and Business, Slovenia; he is the WOSC director general and co-editor in Kybernetes. His research interests include Business intelligence systems, planning and developing information systems, focusing especially on information support to business cooperative systems. His PhD thesis was “Intelligent agents in management information systems”. He is connecting the use of intelligent agents, knowledge management structures, business data sharing, Big data’, cloud technologies, and data mining to provide business intelligence systems for the support of trans-business processes. He is an author of multiple professional and scientific papers and is actively involved in business ICT development.

Zoraida Mendiwelso-Bendek

University of Lincoln, Lincoln International Business School, United Kingdom
E-mail: zbendek@lincoln.ac.uk

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Published
2018-07-22
How to Cite
Perko I., & Mendiwelso-Bendek Z. (2018). Gaming for Introducing Social Challenges and Responsibility to Young People. Naše gospodarstvo/Our Economy, 64(4), 34-48. Retrieved from https://journals.um.si/index.php/oe/article/view/2171