Europe Needs to Integrate Immersive Learning Quickly at All Education Levels – But How? What to Learn From 25 EU Projects in This Field

  • Michael Schwaiger E.N.T.E.R. - European Network for Transfer and Exploitation of EU Project Results,
Keywords: European education policy, digitalisation of pedagogy, EU projects on VR/AR/XR

Abstract

Manifold technical developments have allowed immersive technologies - virtual (VR) and augmented (AR) realities and their fusion to mixed or extended reality (MR/XR) - to find their way into many areas of life and work. Given their almost infinite creative possibilities, they are also of great interest for pedagogy. But what are the possibilities and where are the limits, and where does Europe stand in this respect at all? To find answers, we have evaluated 25 EU projects dealing with VR/AR/XR-based learning.

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Published
2021-08-02
How to Cite
Schwaiger M. (2021). Europe Needs to Integrate Immersive Learning Quickly at All Education Levels – But How? What to Learn From 25 EU Projects in This Field. Journal of Elementary Education, 14(Spec.Iss), 63-85. https://doi.org/10.18690/rei.14.Spec.Iss.63-85.2021
Section
Scientific Articles